Hi, I'm Théo FERLAY

DBD-Tweak is a community-driven web platform designed for fans of the game Dead by Daylight. The site allows users to create, share, and explore optimized builds for characters, including weapons, perks, and strategies. Built from scratch, the project showcases modern web development practices, combining a user-friendly interface with dynamic functionality to engage the community and facilitate collaborative content creation.
Stud’Connect is a university project: a web and mobile application designed to improve communication between students. It also helps newcomers who are relocating by highlighting key points of interest around their new school. The project involved both Front-End and Back-End development using HTML/CSS, JavaScript, Java, Thymeleaf, Spring, Vue.js, and SQL, with React Native for the mobile version.
I developed Artemis, a Discord bot designed for a gaming community to track player statistics and rankings in League of Legends. The bot allows users to monitor their accounts, compare performance, and engage with other players in a streamlined and interactive way. This project enhanced my skills in API integration, bot development, and building tools that support online communities.
A cooperative end-of-year game playable on smartphones and cinema screens. Developed in a team with task distribution and coordination using project management tools (planning, progress tracking, and issue resolution). Full client-server development with Front-End and Back-End primarily in Java.
As part of a team project, I helped develop a system that allowed users to create pixel art collaboratively. The project included both a Java application interface and a web interface, enabling users to interact and contribute in real time. Working on this project strengthened my skills in full-stack development, interface design, and collaborative application functionality.
Early in my university studies, I created a prototype for the Rucher du Pillier website. The focus was on designing a functional mockup to explore the site’s layout, structure, and user interface, providing a visual guide for potential future development. This project allowed me to apply design and planning skills in a practical context.
Wargame is a strategic board game developed as part of a university project. The game incorporates elements of resource management, tactical planning, and player collaboration. My role involved designing the game mechanics, creating the user interface, and implementing the game logic using Java and JavaFX. This project enhanced my skills in game development and user experience design.
Implementation of internal tools to streamline the team’s internal testing process, from design to deployment.
Java Spring Boot, EmberJS, Postgresql, Docker, CI/CD
Full development of a licensing server for the company’s main software, from design to deployment.
NestJS, Angular, Docker, CI/CD
Focus on full-stack development, software engineering, and project management.
Fundamentals of programming, databases, and computer science.
Assisted during honey harvests and contributed to the website’s maintenance and troubleshooting.